If you pick him as Legendary Lord, Volkmar starts with a pair of Flagellant units (one regular, plus the Tattersouls) and a unit of Knights of the Blazing Sun. Chances are you’ll be doing that at some point in an Empire campaign anyway, so that’s not too arduous a task. If you want to do the latter, you need to construct the Temple of Sigmar to unlock him. The ‘Grim’ half of the Grim and the Grave release, Volkmar can replace Franz or Gelt as your Legendary Lord, or be recruited as a special army commander at a later date. It’s more Grand Campaign focused than anything else, but some of these thoughts will transfer just fine to a multiplayer setting. This is a run-down of the various perks, drawbacks and logistics of the new Legendary Lords, additional units, and (briefly) the Regiments of Renown added last week. For Vampire Count fans, one of the main questions is probably just ‘Can I bring myself to play as anybody other than Bad Dad Vlad now?’ But there are other battlefield concerns for players to muse over as well. The recent release of the Grim and the Grave DLC (and attendant freebies) throws up some interesting tactical conundrums for Total War: Warhammer players.